24 Dec 04
Scene 0302 is complete, along
with 0301 (added in as an afterthought). It's a brief section of
the film that sets up the premise of one part of the story. This
is the scene that first appeared in my imagination when I began writing
this film oh so many years ago. While the vision in my head was
(and still is) very different from what it turns out I'll be commiting
to film, I am pleased with the results.
Pulling the scene off took a lot, technically. It wasn't
difficult to animate, as far as the acting part of animating goes, but
terriblyt difficult to coordinate all of the technical effects that go
into this shot. I don't want to describe too much. The
wonder of the moment would be lost in the final film if I reveal
it. Let's just say: Ravel thinks he is witnessing one of his
unattainable dreams, but in fact he is overlooking a better dream-
which, as is turns out, is still unattainable. All of this takes
place while he is sitting on the ground writing a letter to a woman in
Paris about the libretto to her ballet. He is responding to her
request for Ravel to compose the music for her ballet: Ballet pour ma fille.
I put a still or two up from this part of the film, but, again,
I'm playing close to the chest.
13 Dec 04
Shhh! Don't tell
anyone. I've been animating stuff *while* in the middle of a
school term. Normally I don't have enough brain power to spare to
do this but... things have gotten so bad at school I HAVE to animate to
stay sane. I'm working on a really big shot with loads of
"special effects." Airplanes, wind blowing plants, stuff like
that- fun to do.
17 Sep 04
Part 2 is DONE! Ten more to
go. Each "part" varies by how long they are in shots, and part 2
was technically more challenging than part 1. It had 14 shots,
while part 1 had 10 shots. It also involved 4 characters, 3
locations, and a lot more acting/interacting than part 1. Learned
a lot during this section- fixed one major problem that had been
plaguing me often (you can read about that below), and learned how to
do a lot
of things more efficiently.
The film is now 6 minutes in length. It's going to be longer than
I originally enisioned. II've been expanding shots as I go, even
though I'm following story boards. It's interesting because
sometimes "business" takes longer than I had expected, like Ravel is
supposed to carry his bag to point x, put it down, and walk to point y,
then kneel- and I thought it would take a certain amount of time but it
ends up taking the little actor a lot longer to do it than I thought it
would. It's funny because each character has a certain pacing
they just use.
Also, as I think I wrote somewhere else, the "snappy"
hit-a-pose-snap-to-the-next-pose style is just NOT RIGHT for this film,
and the more open ended appraoch to pacing each shot really
works. Sure, I could force it, but I think that would be a
mistake. None of this is to say that hitting certain moments on a
schedule doesn't happen- there are dancing moments in the film which
are very much about hitting certain poses on key frames, and other
moments (non dancing) in the film *very* closely timed to music, so
they also have heavier pose-to-pose animation.
7 Sep 04
Thanks to the folks at Hash, the
problem I was having with overlapping looping actions killing each
other is SOLVED. It's still an odd little bug, but I can see now
exactly what happens that kills the other actions and can fix it.
This has upped the ante significantly in what I expect to be able to
add to a scene and to how complex a level I aim to animate
scenes. Now instead of 3 actions or so on a character (and a
whole lot of worrying each time I adjust an action that it might kill a
walk cycle on another character) I've overlapped up to 7 actions on one
character just to bring out little details that *I* think add a
lot. So nice to have conquered what had become a MAJOR stumbling
block.
Well between the above and my
developing (but nascent) skills, I'm
noticing that things are accelerating in the animation
department. I'm getting faster. I'm also getting more picky
and demanding of each shot. The net result is I'm faster, but
I'm finding new things to add in that mean the earlier animated scenes
may get a touch up when I'm all done. Just finished up animating
a 40
second shot. That's 960 frames... It involved 3 characters,
two
with a *lot* of stuff going on- interacting with the environment,
putting objects down, manipulating others... whoa. Talk
about constraint city- had hand control bones constrained here and then
there to other nulls, and partially between two... it was a lot of
fun. It's an important scene, meant to be very poignant... so the
performance of the character's really had to be done well. I think I'm
close enough. Not pro, for sure, but... working hard.
School starts up in two weeks, but prior to that I'll be doing some
screening of kids at local schools for the next two weeks... means my
time is now not my own anymore, but this summer has been very
productive: successfully made the transition from amassing assets to
create the film, to USING the assets and executing the film. Nice
to be truly in production.
28 Aug 04
Just finished up even more
dialogue. Lip synching is becoming very simple
(relatively). Nice to have the lines stored as actions, then it's
as simple as dropping the action onto the character in the choreography
and voila. Then timing the lines between the characters is so
simple I feel almost feel guilty. Almost... that is.
There's a little sample in the sweatbox. I'm sorta pushing the
Wallace and Gromit type look to their lips- a little pushed beyond
real, and a lot of phonemes pushed into as much an "E" shape as
possible. I just like that look.
Ok, bye, back to animating.
13 Aug 04
Yeah dat's right, I got that mofo
scene done. It took two weeks. It's done. But it TOOK
TWO WEEKS!!!!! OMG... Ok, it was a long scene and there aren't
many like it in the film, but I am winded.
07 Aug 04
Running into all sorts of
technical glitches in the current scene I'm animating. Three
characters, all walking certain places, and doing what characters will
do, and my overloaded actions are killing each other. For the
life of me I cannot figure out why changing the length of one
character's stride action KILLED another character's actions
entirely.... I still have no workaround for this once it happens,
so I have to avoid it- that means NO animating in the chor. until ALL
external actions are in place. Fortunately it's a scene that I
can drive mostly with actions and not a lot of hand tweaking...
I was tempted to get the latest update to AM (v11 or so) but after
ordering it I chickened out. It's like this: With AM you
get the software and all its updates for 1 calendar year. That
means 4 more months of updates for me at this point. Not enough
time to convert to v11 the huge number of assets I've created in v8.5
without running into some bug that will need an update or something
that will happen in next year's release- and then I won't have the
money again to update. Such a hard rock and a rocky hard
place.
Anyway, back at it.
30 Jul 04
Still singin' the animatin
monster song! Got through a brief lip synch bit. It went
really well, and very fast. I'm still going to avoid a lot of
lip-synching shots when I can without compromising how the film looks,
though... With this thing getting longer... and longer... as I
shape the final shots; I'd like to see the end of this tunnel one
day. I'm not telling anyone, but this puppy is clocking in at
about 30 minutes now, maybe even 45. It's not that I'm animating
super complex scenes and such, it's just that I find the pacing is much
better when I take time on a shot and let the character' sort of...
occupy the frame.
The style is certainly not -snappy-snappy- pose-to-pose
animation. In fact, I find I'm using a sort of straight-ahead
animation style a lot more than pose to pose. Sure, I'm framing
the characters with as strong a silhouette as I can, and hitting
certain key poses as I go, but I find the life to the scene is closer
to what I want when I start... know where I'm going... and go for
it. I guess I'm saying it's a more photographic style than a real
animation show case type thing I'm doing. And why not? I
never set out on this project thinking my animation skills would be the
greatest contributor of the skills I bring to this piece. I'm
better with story, design, and photography.
Well, back to playing in 1920 Paris....
15 Jul 04
Animatin' monster... animatin'
monster... go go go.... go go go.... (That's the theme song for
now). Wish I was a better animator. Very deep into
animating the
second part. Had some difficulty with an important special effect
in
one shot, but through an action comprised of about 12 elements from 5
different textures, I got it to work out ok.
Because of the slower pacing I've taken to the scenes, the time for
this beast is looking to be about 20 minutes. It's already 5
minutes long.
The 3200+ has been up for about a week. FAST FAST FAST. I
lied about the x800. I think I'll be skipping this generation of
vid cards, as the benefit is too little for the cost. The 9800pro
will be fine. It's not like I'm playing games or
anything... ;o)
Ok, SING: animatin' monster animatin' monster... go go go... go go go...
30 Jun 04
453! That's how many
different procedural textures there are in this film. Just some
trivia. While I made a lot of them from scratch- some are very
tweaked Darktree materials. I think the most that are ever loaded
at once in any scene so far is about 75. Later on, in one scene
I'm thinking of in particular, there will probably be a few
hundred. That just blows my mind. The sheer amount of data
and power now at the fingertips of one user these days is
staggering. Time to go watch my Tron DVD. :o)
Finished shot 3 of scene 2. Another long shot- 520 frames.
I've gone a little crazy in anticipation of having bucket loads of
CPU's rendering out this film and decided I wanted a somewhat
thoughtful pace to the filming. So longer, settled shots, rather
than quick things whizzing by.
Placed the order for the next rig: AMD XP 3200+, 1 GB, and it'll
eventually have an ATI x800. Added another 80GB worth of HD space
to the render farm too. Ooh ooh and DVD writers are cheap enough
now for me to get one- heck that cost less than my first CD RW
drive! When all the pieces get here I'll slap it together and see
what's what. Moore's law failed this time, though... didn't even
double the CPU speed, but ah well- 1.53 to 2.2 Ghz isn't too bad.
I am very lucky I get to keep my previous rigs and don't need to sell
them. Very lucky indeed.
29 Jun 04
Got through the latest
scene. When I began animating it, I just about gave up. the
scene doesn't look like much, now that it's nearly complete, but all
the "thinking" Ravel had to appear to do in coordination with- well a
lot of other movement (hence, animating) made me feel despair. I
muddled through. Ravel actually came a little bit alive.
I'm no pro though, but this is working out OK.
The non-linear way you can animate these days and the layered way I
ended up animating the scene in AM ended up working really well.
AM was a trooper and crashed only once during the four days I spent on
this scene. It's in the Sweatbox now if you'd like to go look-
"Ravel at the door."
I'm a little amazed at this point but I had to modify Ravel as a model
a little bit. What was very cool about this was I redid a few
things on him and didn't have to do anything else- it was all fixed in
the Choreography too. I just love that. Animating like this
kicks ass over the way I did the Firefly short- having to calculate
transformations line by line and- ugh, nevermind!
26 Jun 04
Have been in over my head in
school. Need to survive. Must not fail.
Animation has been a low priority.
I saved up some money and have just enough to add another computer to
the farm. Not quite enough for an Athlon 64, but a top of the
line XP will be coming in- I don't like to overclock processors, so
I'll probably get around a 3200+ rather than a cheaper 2500+ which I
could overclock to 3200. I just want stability. I'll be
assembling the computer once all the parts I've decided on hit prices I
can afford, which will be soon. The power supply and case are on
the way. I enjoy getting to assemble a new rig every now and
then. Anyway, rendering this film will simply not be a problem
with 3 computers working away at it.
Worked a little today on another scene- had to re-envision a few
storyboards as the way they were drawn out was not working for the
story.
No new images to share at the moment, however.
13 Feb 04
About 2:33 of animation is
now at 90%- the film is shaping up to be about 15-20 minutes
long. Ran into a few problems with embedding a CHOR action
inbetween two dropped in actions. Never really found out what was
wrong, but Ravel's walk cycle would die everytime I placed a walk cycle
on the cat. Eventually got the scene to work- it's 501 frames
long! Took days to animate well enough to move on (the old 90%
threshold)!
I spliced together my working
print of shots (low-rez poly renders that are FAST) and synched up the
music and voice track- things are looking very good to my tired
eyes... This film may see the light of day yet! I imagine
2004 isn't a totally wrong-headed date for finish.
Had the voice actress who plays DGM come over; she's a pro actress
who's done tv commercials, some stage work, etc... We recorded her
lines- she was GOOD! I'll need to rerecord some of the
other dialogue now to match her professionalism. :o)
Inspired me to up the ante some more! may need to find a pro male
voice actor now to re-record Ravel's and RAF's dialogue. I am SO
pleased at this point with the investment in a professional
microphone. It picked up the nuances in her voice splendidly.
4 Jan 04
Posted a little animation test of an
action I'm working on for the cat in the first scene where gets pet.
School starts up tomorrow. It'll be tougher this term than
any other as I'm involved in research that is really over my head and
will also be in a practicum that'll make me nervous and sick for at
elast the first few days- but that's how I wanted it: gettin'
edumacated! Anyway I suppose stuff will slow down for BPMF, but
with about the entire first scene animated- I imagine final rendering
will start (woohoo!) this year, and by xmas I may have a completed
film on my hands. YES! So stay tuned, the ride, though
always a little slow, may actually get a little more interesting to
people who ":just want to see the film!"