Back
28 Dec 03
Still churning out
animation. I'm learning as I go. Uploaded a clip of
Ravel to the sweatbox. I don't imagine I'll post a lot of
clip like this, but this one is fairly close to finished... though a
lot of the details are not showing in the render at this resolution,
and since I only rendered it out as 4 polys to a patch- very low
resolution. The cat can be seen to breathe in the full sized
animation. The first scene is almost done. There are a
total of 12 in the entire film- though some are much longer and
with many more cuts than the opening scene. None of twhat I've
animated is rendered out, yet, however- as I will go over the
animations and timings in a full wire-framed or lowpoly render version
assembled in Premiere before comitting to final renders.
21 Dec 03
Winter break, spring break,
summer break, heck yeah! That's when things get done on this
project. I think I better take a job when I'm done with grad.
school where I have these times free too. About 1:30
animated. I find I'm taking a slower pace to the story boards
than I htought, so the film is going to be longer. I jsut really
want to avoid a rushed feeling to it- after all, one of the main
elements to the film is "time" and how it flows, and how Ravel
experiences it. Actually, I think there'll be a lot done in post
that will decide the film pacing- the soundtrack is very easily
manipulable to suit whatever I decide.
Just animated a touch 3 second scene with Ravel putting a manuscript
page into his bag. I had to remodel his wrists, add a quick fan
bone, and redo a little bit of his constraints- hehe... isn't that
always the way. Well he works great now! It is SO nice to
be able to do all that, then just go back to the choreography and check
out the bad frames and -viola!- they're fixed without me reanimating
them! Kicks serious butt.
Speaking of which, g'night, mine is kicked- toughest 3 seconds of
animation so far.... but it looks so much better animated than my first
real short- Fireflies.
15 Dec 03
I'm into the animation pretty
well now. While my animating skills are clearly subpar, I'm still
learning that bit of the program too- so navigating the program is a
little tricky at times to get what I'm trying to do. So far, the
well-laid plans of over two years work is paying off in spades.
I've got about 2 minutes of the film animated and rendered out using
quickshaded renders and/or wireframes. It is extremely pleasing
to finally see this thing coming together!
Posted up an in-production still: the FIRST one! Woohoo!
It's from the first scene, fifth shot. Not rendered
correctly (so some subtle qualities to it will be different when I do
the final renders, but it's pretty much what you'll see in the film);
it was a final render test of the scene to check lighting, shadows, etc.
School has roundehoused my ego, self-confidence, and whatever other
positive self-images I used to have. I'm just happy to be passing
classes now- used to want to be the best in the class... What's
this gotta do with the freakin' animation? Well, I'll tell you-
it means I got precious little time to spare on this thing if I want to
get out of it alive and land a real job. However, I've found this
online journal helps force me to remember how far I've come and simply
not give up no matter what.
7 Dec 03
Well, unless I later decide to
re-render them- we have 396 frames completed. The first 16.5
seconds. I'm breaking all sorts of rules and moving along as I complete the soundtrack to
various parts of the film. These first frames are at
1600x900- then resized to 800x450. So far I like the 200%
oversampling method I'm using (not the built-in AM one), but the time
spent on each frame may be prohibitive and I may render out to 800x450
with AA on instead. Will have to see.
Grad school is much tougher than I ever imagined- in fact I've never
had doubts about finishing school until now. Good lord.
However, one of my cohort has the perfect voice for the DGM
character in the film- so I've got her recording for that. soon.
Not many lines of dialoge in the film, but the few in there are
critical.
So there you have it. Still alive. Still trying to finish
this beastly project. And with a little bit of footage completed.
3 Sep 03
Move to Seattle mostly overwith. Good lord
what
an effort. Internet back up. Server moved to new ISP...
Grad
school begins around the 23, week before is orientation.. AGH!
Nerves
failing me.
Thought I was done with materials but then I'd forgotten the airplanes!
Finished
coloring the two Nieuport 11's in the film. Quite a bit of
decaling
involved, and a few complex textures considering how little screen time
they
get. Oh well, it only took a day.
16 Aug 03
Moving on Monday. Oh what fun it is to
laugh and sing while driving a rickety rented truck! Finished all
the mouth phonemes for the characters, and that about finishes them up.
need
to texture the Nieuport 11, and then it's light tests, and real
rendering
tests.
10 Jul 03
All texturing is pretty much done. Heh.
23 Jun 03
Ok, I graduated University. Now it's on
to the Master's degree. I think I've got my summer job lined up,
so
my schedule (at least until the big move to Seattle) should be set for
a
few months.
All internal sets done. Yes! Only one more external set
to finish! YES! Then... uh... uh... switch gears I suppose to the
audio portion of the film. I've posted a render of the most
complex
set in the film- the 1916 village set outside of Verdun. I've
worked
very hard on this set, and really learned a lot doing it.
6 May 03
One more quick update before the week gets
hectic. Finished DG's internal texturing and halfway through
BG's, so at
this rate it won't be long until all textures are done. I hope to
be able to keep up this rate for a little while here.
Posted
in the stills section two little screen grabs of some of the current
work.
5 May 03
Well so much for the dates I last thought would
work... ha! School got really tough, applying to Grad. School got
really stressful, and life just warped me from Jan to May in a snap.
The good news is, I got into Grad. School, in fact I'm moving to
go to this
school, as it's very good. The good news also is that I have time
here in my last undergrad term to start up again on this film.
In fact I've textured Ravel's Study room
in Belvedere-
where the first and last scenes take place, and the color scheme works
as
planned. I like it a lot, although it's not the usual CG type
imagery
people are doing these days with "simulated" reality, smudges and dirt
and
stuff... I'm not going for that look. I know I'll take some heat
for
my decision, when people see the film, the CG community is notoriously
wanky/pissy/nitpicky
and could crit it's way to parting the red sea, but who cares!
I'm
sticking to my vision!
The bad news is going to be this summer. I have a feeling it's
going to suck, filled with meaningless work for little scraps of $$,
and I'll be moving. The bad news also is (for BPMF that is), once
Grad. School starts in Fall, things get really serious with me
actually messing around with real clients (not animation clients or
something harmless like that; my real job will be in an entirely
unrelated career). I think without some serious
discipline, as in a scheduled amount of
regular time spent on this little thing, it may take just too long to
finish.
So I'm going to aim at that: discipline!
Anyway, things are still moving forward!
12 Jan 03:
All characters are rigged with constraints.
Have built the major pose channels I'll need for the bipeds as
well, and will have the cat done today. Instead of going into the
phoneme poses next, I need a break from characters. I'll be
assembling sets into choreographies next while continuing to texture.
Then I'll go
back and get the lip-synch poses I need for everyone. I hope in
about amonth to have some decent renders of what could amount to the
"final
look."
6 Jan 03:
Good bye. School starts tomorrow.
While this should not be as stressful a term, grad. school apps
will be going out... However with the HUGE amount of
advancement made these three weeks on the film, I'm feeling confident
enough to update the projected milestone dates.
After the RAF rig I managed to stuff one into Ravel in his military
garb. Now on to the two mothers, then Ravel 1920's and finally
the cat. One of the mothers will be interesting, because her legs
are never seen- she sort of glides around in a dress. While
adding
in the rigs, I added teeth and gums to both versions of Ravel along
with
the inside mouth. The mouth rig I came up with is working really
well- while my splineage around the mouth is not designed to be
realistic,
this simple bone rig helps with verisimilitude.
All the actors are remodeled now and up to my new snobby standards.
Though I can still see things I wished I was motivated enough to
fix, I'm moving on or this thing will never be animated and see the
light of day!
Well, it's not really good bye, but it is time to triage my time.
4 Jan 03
Good grief! I must be some sort of
freak! After modeling everything I need for the film, I went back
to do some final model checking. Did all the props, yadda, yadda,
then... I went to double check the characters. Oooops....
While RAF got some new pants and I added pince nez to him (they look
cool and complete his personality nicely), Ravel has been completely
redone. I redid his jacket attire and now he has a vest
underneath and a shirt and a proper tie. I redid his hair (two
styles now- the younger Ravel and the older). I redid his
freaking shoes. I redid his pants. The only thing
(amazingly) that survived the encounter with my modeling madness was
his face. And no, I wasn't just adjusting CP's. After a day
of this I have to admit: he looks a lot better. Since he's the
main character with the most screen time, I think putting the final
polish on him to as high a degree as I possibly can
will pay off.. He looks more sauve, sophisticated, and
substantial
(physically).
Got the little girls all rigged up and I'm really pleased with
their bone layouts. Very easy to manipulate and a pretty simple
rig. One rig does it all for them so far. I spent the
better
part of one day flipping out about the Red Haired girl's pony tail-
trying
all sorts of constraints until I about wanted to murder someone.
Then
I had a brainstorm. I DON'T NEED no freaking constraints!
Two
poses for the tail was all I needed. One to "swish" it, the other
to "bounce" it. Now every position I'll need it in for this film
is a snap. Also added some controls for their dresses.
Riggedf RAF- his mouth is never seen in the film (moustache) so
he didn't need many poses. I came up with an interesting mouth
rig that no one else seems to be using. It
involves three bones for the jaw and a control bone. When you
open the jaw it simulates the jaw bone around the edges of the face and
looks kinda neat, like there's an actual mandible in there. I'll
need to put up a lot of info on all of the little things I've
discovered when I'm done.
I remodeled the cat. Dang, I can't believe what a
rank amateur modeler I was when I did him. He would have worked,
but he sucked. Now he doesn't. His eyes work perfectly now-
something that won't mean anything to you, but knowing what I went
through
for him, it means a lot to me. I also textured him. He
looks
really cool- like he's coated with a bunch of velvet fur. I'm
going
to rig him last.
Good grief, I may begin actual aniamtion here shortly! After
lighting tests, color tests, compositing tests, dialogue recording,
etc...